17Bit, Why do you make a great game that touts multiplayer but then:
* 25% of the time the game is unwinnable/stuck where the multiplayer game can't continue
* 25% of the time it crashes late in the game
* 25% of the time opposing team comes half way across the board to attack...or my monk switches sides to be controlled by the enemy. The gameplay physics is broken.
You've promised updates...but it's been over 3 months and the multiplayer gaming is still broken (on all 3 platforms).
Next step is to complain to Microsoft that it shouldn't have passed certification on the Xbox platform...it just doesn't work and I've spent $$$ for the Xbox, Phone, and Win8 apps.
AgileHumor
PS - Single player was no problem.
PSS - Your captcha "Akamoto" is too hard. Took me 10 minutes to find the spelling as when I googled it...the Wikipedia page had no info on main character name.