Maybe this feature is in there, so please enlighten me otherwise. But I noticed sometimes it's hard to tell if you're within "attackable" range of an enemy unit. Yes, I see that you can select the enemy, and see their possible movement range circle, and you can also toggle their attack range, but the attack range circles are centered around the unit, which doesn't really help that much.
What would really help is an aggregate circle of their combined movement range and their attack range. I feel since the game doesn't have a grid system (which is fine) it becomes difficult to tell if I'm out of that archer's range for next turn. And I find myself using my fingers up to my TV to estimate the distance beyond his movement range... which is kinda silly.
Again if this feature exists already, let me know, but I feel like I've gotten burned a few times because I thought I was just beyond an attack range, but was off by a few pixels.
Great game though! Thanks guys!